![]() The final level of Thracia 776 is a perfect example of an anti low manning level. Increase the number of sub-objectives in a map: If a map has multiple objectives that require the player to move in multiple directions simultaneously that would definitely encourage team work because no matter how powerful your Jeigan archetype is they could only move in one direction and they couldn't be everywhere at once.If the player gets a general feeling that the main character is always going to win or survive no matter what dangerous situation the game puts them in then something very wrong is being done. ![]() ![]() The point here is that the player needs to feel a real sense of tension and suspense about these characters. Fire Emblem is a game about war and in real life there are usually casualties on both sides whenever a war is being fought. You don’t have to kill off the main character per se, but I personally believe that a portion of the characters in the player’s army, or characters that are on the good guy’s side, should be killed off. This can shock or betray the player’s expectations since we’ve all caught on to the fact that the main characters are usually the most likely to survive in their stories. For example, dark stories are not afraid of killing off the main character. Get Dark: Darker stories may not be automatically better than stories that aren’t dark, but they do carry an inherent set of advantages that would work in Fire Emblem’s benefit.
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